@joaquin wrote:
hello! I am trying to pitch-shift a sample by changing it´s speed in IOS. It surprised me that default playrate change compensates the pitch by granulizing. I have a sample var of the type ofSoundplayer ( ofSoundPlayer sample;)
and I applied sample.setSpeed(float); to it. It changes the playrate, but not the frequency, by applying a not-so-good-sounding granular pitch shift.
How can I overrride this?thanks for reading!
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