@ilmenite wrote:
Is it possible to use a geometry shader to create a bloom effect? If I understand them right, you could create circles for each point and then have the fragment shader apply a blur.
Posts: 2
Participants: 2
@ilmenite wrote:
Is it possible to use a geometry shader to create a bloom effect? If I understand them right, you could create circles for each point and then have the fragment shader apply a blur.
Posts: 2
Participants: 2