@cuinjune wrote:
Hi, I'm trying to use ofThread but it is really expensive just for using the empty while loop in the threaded function.
Here's my code.
Everything in ofApp.h and nothing in ofApp.cpp
#pragma once #include "ofMain.h" class myThread : public ofThread { public: myThread(){ startThread(); } ~myThread(){ stopThread(); } private: void threadedFunction() { while (isThreadRunning()) { } } }; class ofApp : public ofBaseApp{ public: void setup(); void update(); void draw(); void keyPressed(int key); void keyReleased(int key); void mouseMoved(int x, int y); void mouseDragged(int x, int y, int button); void mousePressed(int x, int y, int button); void mouseReleased(int x, int y, int button); void mouseEntered(int x, int y); void mouseExited(int x, int y); void windowResized(int w, int h); void dragEvent(ofDragInfo dragInfo); void gotMessage(ofMessage msg); myThread thread; };
When I run this code, the CPU is over 100%.
Is it normal? I'm using OF v0.9.8 on Mac OS X 10.11.6.
Any advise or guidance would be greatly appreciated!
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