@ManuLeng wrote:
include "ofApp.h"
//--------------------------------------------------------------
void ofApp::setup() {
ofBackground(0);
myFlash.setup();
mySounds.setup();
video.loadMovie("liveSet2small.mov");
video.play();movieStart = false;
}
//--------------------------------------------------------------
void ofApp::update() {
video.update();
mySounds.update();
myFlash.update();
}//--------------------------------------------------------------
void ofApp::draw() {
video.draw(0, 0, ofGetWindowWidth(), ofGetWindowHeight());
myFlash.draw();
mySounds.draw();
}//--------------------------------------------------------------
void ofApp::keyPressed(int key) {
myFlash._keyPressed(key);
mySounds.__keyPressed(key);}
I'd like to start playing a movie with a keyPress by setting "movieStart" to true when I press 'z'.
I wrote
If (key == 'z'){
movieStart = true
}in the keyPressed function and put the ofVideoPlayer functions in brackets so they would only be accessible if movieStart was set to true.
This is the first way I wrote it:
void ofApp::setup() {
ofBackground(0);
myFlash.setup();
mySounds.setup();
video.loadMovie("liveSet2small.mov");
video.play();movieStart = false;
}
//--------------------------------------------------------------
void ofApp::update() {
video.update();
mySounds.update();
myFlash.update();
}//--------------------------------------------------------------
void ofApp::draw() {
if (movieStart == true) {
video.draw(0, 0, ofGetWindowWidth(), ofGetWindowHeight());
}
myFlash.draw();
mySounds.draw();
}//--------------------------------------------------------------
void ofApp::keyPressed(int key) {
myFlash._keyPressed(key);
mySounds.__keyPressed(key);
if (key == 'z') {
movieStart = true;
}
}This made it so that the video wouldn't start until I press 'z' but the audio plays anyways.
Here's the script with a few more changes:
void ofApp::setup() {
ofBackground(0);
myFlash.setup();
mySounds.setup();
video.loadMovie("liveSet2small.mov");
if (movieStart == true) {
&ofVideoPlayer::play;
}movieStart = false;
}
//--------------------------------------------------------------
void ofApp::update() {
if (movieStart == true) {
&ofVideoPlayer::update;
}
mySounds.update();
myFlash.update();
}//--------------------------------------------------------------
void ofApp::draw() {
if (movieStart == true) {
video.draw(0, 0, ofGetWindowWidth(), ofGetWindowHeight());
}
myFlash.draw();
mySounds.draw();
}//--------------------------------------------------------------
void ofApp::keyPressed(int key) {
myFlash._keyPressed(key);
mySounds.__keyPressed(key);
if (key == 'z') {
movieStart = true;
}
}However, this stops the video from playing entirely, even after 'z' is pressed.
I'd like there to be no video or sound playing until I press 'z'. How can I change this script to accomplish that?
Thanks!
Posts: 4
Participants: 3