@mitnosirrag wrote:
Working on an image sequence tool, I want to preload so many images, then lazy load the rest, but I need it to happen very fast to preserve the high framerate.
Using ordinary
ofImage.load('filename')
is blocking and slow, but when I useofxThreadedImageLoader.loadFromDisk('filename')
I get the same type of blocking affect.I'm calling
loadFromDisk()
inupdate()
, and I'm wondering, is that my problem? Is there a different, preferred place to call it from?The sequence of images/pixels/textures/ is too big to fit all in to memory. I'm using an SSD, a lot of memory and Quadro M5000 video cards.
Thanks for any help.
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