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Best Practice for tracking mutiple actors in 3d space

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@TaylorEllington wrote:

Hello all. I was just looking to collect some best practices/ ideas around how to best set up a "game world" type data structure.

the idea would be that each actor would have a mesh, animations, behaviors etc. But what im trying to do is determine how to define the 3d space. should i have a vector of actors each with their own OfNodes? (am i misunderstanding ofNodes?) or simply store their xyz coordinates as doubles and do the math myself?

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