@lethalrush wrote:
Hi, how do you programmatically adjust the individual R, G, B sliders of ofxColorSlider?
Thanks!!
Posts: 1
Participants: 1
@lethalrush wrote:
Hi, how do you programmatically adjust the individual R, G, B sliders of ofxColorSlider?
Thanks!!
Posts: 1
Participants: 1
@HiYang_Chan wrote:
Is that support unity engine?
I want to ask if I build ofimage framework dll for uinty ,can use getTexture convert to unity Texture2d?
use API getTexture() or getPixels? and then SetPixels to unity ?
Posts: 1
Participants: 1
@jrengmusic wrote:
Hi
I'm creating a very simple apps which have only one purpose, to stitch a series of PNG images (with alpha) and append them vertically and sequentially.
void ofApp::stitch(ofDirectory _dir){ size_t size; string folder_name; vector <string> folder_path; vector <ofImage> img; ofFbo compose; ofPixels pixels; folder_path = ofSplitString(_dir.getAbsolutePath(), "/"); folder_name = folder_path[folder_path.size()-1]; //get folder name cout << folder_name << endl; cout << _dir.getAbsolutePath() << endl; size = _dir.listDir(); _dir.allowExt("png"); _dir.sort(); img.assign(_dir.getFiles().size(), ofImage()); for (int i=0; i<size; i++) { img[i].load(_dir.getFile(i)); } compose.allocate(img[0].getWidth(), img[0].getHeight()*img.size(), GL_RGBA); pixels.allocate(img[0].getWidth(), img[0].getHeight()*img.size(), OF_IMAGE_COLOR); ofClear(0, 0, 0, 0); // 0 is important pixels.clear(); compose.begin(); int dy = 0; for (int i = 0; i<img.size(); i++) { img[i].draw(0,dy); dy += img[i].getHeight(); } compose.end(); //get the frame buffer pixels compose.readToPixels(pixels); ofSaveImage(pixels, folder_name + ".png", OF_IMAGE_QUALITY_BEST); }
But i always get weird final result. Sometimes i get weird random color pixels, even if it stitch correctly sometimes the colors are different from the image sources.
I have tried to move the ofClear after the ofFbo.begin()
compose.begin(); ofClear(0, 0, 0, 0); // 0 is important ... compose.end()
No artifact or glitch, but the image result looks thinner (in opacity), not as bold as the original image.
I'm really new at openframeworks and with C++
How can i append the images correctly with same exact pixel color with its sources?
Thanks
Posts: 2
Participants: 1
@jerryleung wrote:
I am a total beginner of OF. I just started 1 month ago.
And I am using Visual Studio 2015....
Today I tried to play around with the add on ofxShadowMap. I just copied the examples and try to build it. Yet, I got a lot of error messages about GLM.
Thought there are other errors but I have the feeling that I need to fix the GLM error first. I would like to know how I can fix it.
Thanks in advance.
PS the followings are the errors when trying to build the example project
Severity Code Description Project File Line Suppression State Error (active) name followed by '::' must be a class or namespace name 171022-shadowmaptest f:\model\openframeworks\apps\171022-shadowmaptest\171022-shadowmaptest\src\ofApp.cpp 18 Error C3861 'angleAxis': identifier not found 171022-shadowmaptest F:\studying\siberian federal university\model\openframeworks\apps\171022-shadowmaptest\171022-shadowmaptest\src\ofApp.cpp 18 Error C2653 'glm': is not a class or namespace name 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 238 Error C2653 'glm': is not a class or namespace name 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 239 Error C2653 'glm': is not a class or namespace name 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 241 Error C2653 'glm': is not a class or namespace name 171022-shadowmaptest F:\model\openframeworks\apps\171022-shadowmaptest\171022-shadowmaptest\src\ofApp.cpp 18 Error C2653 'glm': is not a class or namespace name (compiling source file ..\..\..\addons\ofxShadowMap-master\src\ofxShadowMap.cpp) 171022-shadowmaptest F:\model\openframeworks\addons\ofxshadowmap-master\src\ofxShadowMap.h 39 Error C2653 'glm': is not a class or namespace name (compiling source file src\main.cpp) 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.h 39 Error C2653 'glm': is not a class or namespace name (compiling source file src\ofApp.cpp) 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.h 39 Error C3861 'inverse': identifier not found 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 239 Error C2065 'lastBiasedMatrix': undeclared identifier 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 246 Error C2065 'lastBiasedMatrix': undeclared identifier 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 270 Error C3646 'lastBiasedMatrix': unknown override specifier (compiling source file ..\..\..\addons\ofxShadowMap-master\src\ofxShadowMap.cpp) 171022-shadowmaptest F:\model\openframeworks\addons\ofxshadowmap-master\src\ofxShadowMap.h 39 Error C3646 'lastBiasedMatrix': unknown override specifier (compiling source file src\main.cpp) 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.h 39 Error C3646 'lastBiasedMatrix': unknown override specifier (compiling source file src\ofApp.cpp) 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.h 39 Error C2065 'listener': undeclared identifier 171022-shadowmaptest F:\model\openframeworks\apps\171022-shadowmaptest\171022-shadowmaptest\src\ofApp.cpp 20 Error C3646 'listener': unknown override specifier (compiling source file src\main.cpp) 171022-shadowmaptest F:\model\openframeworks\apps\171022-shadowmaptest\171022-shadowmaptest\src\ofApp.h 46 Error C3646 'listener': unknown override specifier (compiling source file src\ofApp.cpp) 171022-shadowmaptest F:\model\openframeworks\apps\171022-shadowmaptest\171022-shadowmaptest\src\ofApp.h 46 Error C3861 'mat4': identifier not found 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 241 Error C2039 'newListener': is not a member of 'ofParameter<bool>' 171022-shadowmaptest F:\model\openframeworks\apps\171022-shadowmaptest\171022-shadowmaptest\src\ofApp.cpp 20 Error C2065 'NoDefaults': undeclared identifier 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 248 Error C2653 'ofFboBeginMode': is not a class or namespace name 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 248 Error C2665 'ofLoadMatrix': none of the 2 overloads could convert all the argument types 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 251 Error C2039 'orbitDeg': is not a member of 'ofLight' 171022-shadowmaptest F:\model\openframeworks\apps\171022-shadowmaptest\171022-shadowmaptest\src\ofApp.cpp 41 Error C3536 'ortho': cannot be used before it is initialized 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 238 Error C2039 'setCustomUniform1f': is not a member of 'ofMaterial' 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 271 Error C2039 'setCustomUniform1f': is not a member of 'ofMaterial' 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 272 Error C2039 'setCustomUniform1f': is not a member of 'ofMaterial' 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 273 Error C2039 'setCustomUniform1f': is not a member of 'ofMaterial' 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 274 Error C2039 'setCustomUniform1i': is not a member of 'ofMaterial' 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 281 Error C2039 'setCustomUniformMatrix4f': is not a member of 'ofMaterial' 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 270 Error C2039 'Settings': is not a member of 'ofMaterial' 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 214 Error C2065 'Settings': undeclared identifier 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 214 Error C2065 'settings': undeclared identifier 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 214 Error C2065 'settings': undeclared identifier 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 215 Error C2065 'settings': undeclared identifier 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 216 Error C2065 'settings': undeclared identifier 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 217 Error C2065 'settings': undeclared identifier 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 218 Error C2065 'settings': undeclared identifier 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 219 Error C2065 'settings': undeclared identifier 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 220 Error C2065 'settings': undeclared identifier 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 228 Error C2065 'settings': undeclared identifier 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 229 Error C2039 'setup': is not a member of 'ofMaterial' 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 229 Error C2065 'vec3': undeclared identifier 171022-shadowmaptest F:\model\openframeworks\apps\171022-shadowmaptest\171022-shadowmaptest\src\ofApp.cpp 18 Error C3536 'viewProjection': cannot be used before it is initialized 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 246 Error (active) class "ofLight" has no member "orbitDeg" 171022-shadowmaptest F:\model\openframeworks\apps\171022-shadowmaptest\171022-shadowmaptest\src\ofApp.cpp 41 Error (active) class "ofParameter<bool>" has no member "newListener" 171022-shadowmaptest F:\model\openframeworks\apps\171022-shadowmaptest\171022-shadowmaptest\src\ofApp.cpp 20 Error (active) expected a ')' 171022-shadowmaptest F:\model\openframeworks\apps\171022-shadowmaptest\171022-shadowmaptest\src\ofApp.cpp 18 Error (active) identifier "ofEventListener" is undefined 171022-shadowmaptest F:\model\openframeworks\apps\171022-shadowmaptest\171022-shadowmaptest\src\ofApp.h 46 Error C2228 left of '.ambient' must have class/struct/union 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 215 Error C2228 left of '.customUniforms' must have class/struct/union 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 220 Error C2228 left of '.diffuse' must have class/struct/union 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 216 Error C2228 left of '.emissive' must have class/struct/union 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 217 Error C2228 left of '.postFragment' must have class/struct/union 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 228 Error C2228 left of '.shininess' must have class/struct/union 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 219 Error C2228 left of '.specular' must have class/struct/union 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 218 Error C4430 missing type specifier - int assumed. Note: C++ does not support default-int (compiling source file ..\..\..\addons\ofxShadowMap-master\src\ofxShadowMap.cpp) 171022-shadowmaptest F:\model\openframeworks\addons\ofxshadowmap-master\src\ofxShadowMap.h 39 Error C4430 missing type specifier - int assumed. Note: C++ does not support default-int (compiling source file src\main.cpp) 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.h 39 Error C4430 missing type specifier - int assumed. Note: C++ does not support default-int (compiling source file src\main.cpp) 171022-shadowmaptest F:\model\openframeworks\apps\171022-shadowmaptest\171022-shadowmaptest\src\ofApp.h 46 Error C4430 missing type specifier - int assumed. Note: C++ does not support default-int (compiling source file src\ofApp.cpp) 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.h 39 Error C4430 missing type specifier - int assumed. Note: C++ does not support default-int (compiling source file src\ofApp.cpp) 171022-shadowmaptest F:\model\openframeworks\apps\171022-shadowmaptest\171022-shadowmaptest\src\ofApp.h 46 Error (active) name followed by '::' must be a class or namespace name 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.h 39 Error (active) name followed by '::' must be a class or namespace name 171022-shadowmaptest F:\model\openframeworks\apps\171022-shadowmaptest\171022-shadowmaptest\src\ofApp.cpp 18 Error C2146 syntax error: missing ';' before identifier 'settings' 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 214 Error C2064 term does not evaluate to a function taking 6 arguments 171022-shadowmaptest F:\model\openframeworks\addons\ofxShadowMap-master\src\ofxShadowMap.cpp 238
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@nctr wrote:
Hello,
I'm encountering a problem with a basic processing chain and need some help as I'm stuck and don't understand what happens.
I would like to write texcoords on the target of a fbo within my first shader, then use this texture to read and display an image with my second shader. The goal is to make some king of pixel drifting by manipulating texcoords.
But using a texture to read texcoords give me an unwanted pixelisation effect.//======================================================================== int main( ){ ofGLFWWindowSettings gl_settings; gl_settings.setGLVersion( 3, 2 ); gl_settings.width = 1920; gl_settings.height = 1080; gl_settings.visible = true; gl_settings.decorated = false; gl_settings.numSamples = 2; shared_ptr<ofAppBaseWindow> of_main_window = ofCreateWindow(gl_settings); shared_ptr<ofApp> of_main_app(new ofApp()); ofDisableArbTex(); ofRunApp( of_main_window, of_main_app ); ofRunMainLoop(); } //-------------------------------------------------------------- void ofApp::setup() { this->m_tex_width = 1920; this->m_tex_height = 1080; // FBO ofFbo::Settings fbo_settings; fbo_settings.width = this->m_tex_width; fbo_settings.height = this->m_tex_height; fbo_settings.colorFormats = std::vector<GLint>({GL_RGBA}); fbo_settings.useDepth = true; fbo_settings.useStencil = false; fbo_settings.depthStencilAsTexture = false; fbo_settings.textureTarget = GL_TEXTURE_2D; fbo_settings.internalformat = GL_RGBA; fbo_settings.wrapModeHorizontal = GL_CLAMP_TO_EDGE; fbo_settings.wrapModeVertical = GL_CLAMP_TO_EDGE; fbo_settings.minFilter = GL_LINEAR; fbo_settings.maxFilter = GL_LINEAR; fbo_settings.numSamples = 0; this->m_fbo.allocate(fbo_settings); // SHADERS this->m_init_shader.load( "shaders/init.vert", "shaders/init.frag" ); this->m_shader.load( "shaders/update.vert", "shaders/update.frag" ); // PRIMITIVES this->m_quad.set( 2, 2, 2, 2 ); // MISC this->m_init = true; this->m_image.load("forest.png"); } //-------------------------------------------------------------- void ofApp::draw() { if ( this->m_init ) { this->m_fbo.begin(); this->m_init_shader.begin(); this->m_quad.draw(); this->m_init_shader.end(); this->m_fbo.end(); this->m_init = false; } this->m_shader.begin(); this->m_shader.setUniformTexture( "u_pos_texture", this->m_fbo.getTexture(), this->m_shader.getUniformLocation("u_pos_texture") ); this->m_shader.setUniformTexture( "u_texture", this->m_image.getTexture(), this->m_shader.getUniformLocation("u_texture") ); this->m_quad.draw(); this->m_shader.end(); } // init.frag #version 150 in vec2 vs_texcoord; out vec4 frag_color; void main() { frag_color = vec4( vs_texcoord, 0.f, 1.f ); } //update.frag #version 150 in vec2 vs_texcoord; uniform sampler2D u_pos_texture; uniform sampler2D u_texture; out vec4 frag_color; void main() { frag_color = texture( u_texture, texture( u_pos_texture, vs_texcoord ).xy ); }
This is a screenshot of what I got
Any hints, by chance ? Thank you
Posts: 2
Participants: 1
@ddh wrote:
Forgive me - just getting into this, looks great. I am trying to extend the example app and send instructions from another process. The ofxPiMapper example has keyPress actions - i want to be able to invoke these from other methods. As a simple example, can someone advise how i might catch a SIGINT or SIGUSR and invoke the info function (as in, when the user clicks the 'i', the info/help panel appears).
ideally i want to have an apache server running on this host and somehow IPC (socket/pipe/whatever) but just trying to understand the framework first.
Any guidance would be helpful!
Thanks
Posts: 2
Participants: 2
@ZJH wrote:
(I start to try OF for one week and today I start to read a book form amazon but not also fellow thisinstuction. but there is a problem on my first project.)
I need crate a project using ofxOSC and I use OF in visual studio 2017 on windows. When I create it by
openframwworks plugin for visual studio 2017 to create a project. This is some mistake and show error message like this:
can not open file "pthread.h"
can not open file "netdb.h"I search on github and find there is some same problem. So I solve it like this:
method 1: add compile control sentences
find file NetworkingUtils.cpp and UdpSocket.cpp
and add the next sentence below the first include lineif !defined( WIN32 ) && !defined( _WIN32 )
and add the next sentence at end od the file
endif
method 2: just not include posix folder in project
And I guess some beginner using win32 and vs must will come across the same problem. Try it.
Posts: 1
Participants: 1
@Taconito wrote:
Hello to all.
I have two pictures: the first is the background, the second is a png logo (it is saved with the transparent background - alpha channel to zero).
I want the logo to blink, and I thought I would intervene on the alpha channel but I do not know how.
How do I change the transparency of the png logo?
Posts: 1
Participants: 1
@Anthony_Dunphy wrote:
I have to move my ofCamera position through the 3D world. Im having an issue with stopping my movement from the starting point. When I get to the end point of my target, I want the movement to stop but I dont know why its not. The code is as follows for the main part -
the draw part -
easyCam.begin(); ofVec3f lookatPos = ofVec3f(width / 2.5, height / 2.5, 950); easyCam.setPosition(lookatPos); //easyCam.lookAt(node); //easyCam.move(0, -150, 0); //easyCam.truck(-300); easyCam.setVFlip(true); // ofCamera myCam; float tweenvalue = (ofGetElapsedTimeMillis() % 20000) / 20000.f; // this will slowly change from 0.0f to 1.0f, resetting every 2 seconds ofQuaternion startQuat; ofQuaternion targetQuat; ofVec3f startPos; ofVec3f targetPos; // we define the camer's start and end-position here: startQuat.set(0, 0, 0, 1000); startPos.set(0, 0, 0); targetPos.set(-500, -300, -1000); //easyCam.setGlobalPosition(-500, -500, -1000); ofQuaternion tweenedCameraQuaternion; // this will be the camera's new rotation. // calculate the interpolated orientation tweenedCameraQuaternion.slerp(tweenvalue, startQuat, targetQuat); ofVec3f lerpPos; //this will hold our tweened position. // calculate the interpolated values. lerpPos.x = ofLerp(tweenvalue, startPos.x, targetPos.x); lerpPos.y = ofLerp(tweenvalue, startPos.y, targetPos.y); lerpPos.z = ofLerp(tweenvalue, startPos.z, targetPos.z); // alternative way to calculate interpolated values: // lerpPos = startPos + ((targetPos-startPos) * tweenvalue); // now update the camera with the calculated orientation and position. easyCam.setOrientation(tweenedCameraQuaternion); easyCam.setGlobalPosition(lerpPos); if (lerpPos == ofVec3f(-500, -300, -1000)) { easyCam.setGlobalPosition(-500, -300, -1000); }
What am i doing wrong?
Posts: 1
Participants: 1
@a__ wrote:
I've started using Sublime and compiling/running with
make
in Terminal as per this old thread, it's all working fine except that I can't find where my console output (cout << "hello world" << endl;
) goes. It doesn't output to the Sublime console, and it says here:I think it might go to your "console.log". The usual way to get to this
is to open the Console.app located in /Applications/Utilities. The
physical file is located under /Library/Logs/Console/<uid>
/I don't have a Console directory in /Library/Logs nor in ~/Library/Logs. Any ideas? Thanks a lot.
Posts: 2
Participants: 2
@noobCoder wrote:
hey
im trying to connect my particle photon to openframeworks, i want simple data to send, not images but numbers, or booleans.
i looked at sending data from the photon to arduino and then to openframeworks, and sending photon data to webhook(thingspeak).
i would like to use the second option, thingspeak is in matlab and thats not c++, to convert it i need an application that costs money, and im not even sure that will work. i hope maybe somebody knows how i can acces my data on thingspeak from openframeworks. otherwise i hope somebody will know a different kind of webhook that works good with openframeworks. i hope my question is clear and somebody can help me.thank for reading
Posts: 1
Participants: 1
@stephanschulz wrote:
I have a unicode string
myStrig = "üöéñ and so on"
OF can print it nicely to the screen. But when I try to create an array of each separate letter by usingstring letter = currentString.substr(i,1);
then some letters do not get stored in the array.Is there a work around for this?
Thanks.
I'm on OSX 10.12 with OF 0.10
Posts: 5
Participants: 4
@11118 wrote:
Hello! I'm studying openframeworks in Japan! nice to meet you.
I'm making a step sequencer on the iPhone.
However, the width of the iPhone and the total width of the step sequence do not match exactly and i'm very struggling.Help me plz!
Posts: 2
Participants: 2
@taketori7616 wrote:
When declaring openLibrary in ofxiOS with ofxiOSImagePicker, is there a way to specify the "video" folder in the camera folder, "panorama", "favorite" etc?
Posts: 1
Participants: 1
@cyrstem wrote:
hi i been trying to use sublime as my main IDE so far so good with OF 0.9.8 following this link OF &Sublime
but at the time of building the project i get this message in the console has anyone have success with building and running OF from sublime can anyone share any light on this ?Makefile:13: /Volumes/GhOsT/Creative: No such file or directory Makefile:13: Coding/OF/of_v0.9.8/libs/openFrameworksCompiled/project/makefileCommon/compile.project.mk: No such file or directory make: *** No rule to make target `Coding/OF/of_v0.9.8/libs/openFrameworksCompiled/project/makefileCommon/compile.project.mk'. Stop. [Finished in 0.0s with exit code 2]
Posts: 1
Participants: 1
@ddh wrote:
Has anyone loaded a new video dynamically? i am using the ofxPiMapper example and am trying to change the video on a keystroke. When i try to call ofx::piMapper::VideoSource::loadVideo("/fullpath/../") I get a compile issue.. Any help?
Thanks
Posts: 1
Participants: 1
@baguette wrote:
Hello,
I started to learn OF with the tutorials of the OF website. My goal is to create some sketches with sound vizualisation.
So I read this one : http://openframeworks.cc/ofBook/chapters/sound.html, where the author is talking about Vamp Plugin. It seems that this plugin is interesting for beat detection, key detection and so on.
So I tried to read and build some stuff with examples provided in this website : vamp-plugins.org, and I couldn't achieve this...So my question is : how to use and include Vamp plugins in OF application ?
I'm working on windows 10, and I build using cmd prompt.
Thank you very much
keywords : sound, vamp, plugins, openframeworks, sound detection, onset detection, audio beat tracking, audio key detection,
Posts: 1
Participants: 1
@guardabrazo wrote:
Hi, I'm trying to make an audio visualizer class and I wanted to separate the responsibilities between
ofApp
and my class implementingofSoundStream
only in the visualizer class.I thought that this would work:
#include "AudioVizClass.h" #include "ofApp.h" AudioVizClass::AudioVizClass(){ //... } void AudioVizClass::setup(){ //... soundStream.setup((ofApp*)ofGetAppPtr(), 0, 2, 44100, 256, 4); } //-------------------------------------------------------------- void AudioVizClass::audioIn(float * input, int bufferSize, int nChannels){ }
But the
audioIn
function is not being called at all.
Posts: 2
Participants: 2
@11118 wrote:
Hello!
I am a student studying Openframeworks in Japan.
Creating a step sequence with OpenFrameWorks now.when I touch the part another position than the step sequence, the program will be terminated.
I would like to create a button on the part other than the step sequence.
What should I do? Please advise me!
Posts: 2
Participants: 2
@Vis wrote:
Currently I am working on a project that will generate qr code in every play. And the qr code will be drawn on the fbo and then export it. The problem is the generated qr codes are same. Anyone have ideas to solve it?
qr.generate("http://www.testing.com/" + uuidFolder );
qrFbo.begin();
ofClear(255);
qr.draw(4);
qrFbo.end();qrFrameFbo.begin();
ofClear(255);
imgFrame.draw(0,0);
qrFbo.draw(82, 506, 675, 675);
qrFrameFbo.end();qrFrameFbo.readToPixels(qrPixels);
qrImg.setFromPixels(qrPixels);
qrImg.save( "qrCode/" + uuidFolder + ".jpg", OF_IMAGE_QUALITY_MEDIUM);
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Participants: 1