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Returning a vertex position

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@Regi wrote:

Hello,

I'm drawing a bunch (1000) of points using a vbo object.
Is there a way to return the position of each point - something similar to what vboMesh has?

//returns the vertex at the index.
ofVec3f getVertex(ofIndexType i) const;

Or is vbo not meant to be used in this way?
Thanks!

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