@jag wrote:
Hi there, does anyone know how I could achieve an effect that looks like this using ofGLProgrammableRenderer?
I have a spotlight pointing at the cubes, and they have an alpha value of 100. When I run this code using OF 8.4 with the default renderer it works like in the photo. However when I switch to the much faster ofGLProgrammableRenderer, I can't seem to figure out how to get this effect. I've used the latest nightly build, which allows me to use the ofLight class (so light is working), but I can't achieve the translucent effect seen here (here I have depth test enabled) and I can't get the cubes to be blue unless I change the color of the light (rather than the color of the cubes).
Thanks!
Posts: 3
Participants: 2