@frauzufall wrote:
Hey there,
how can I disable bilinear filtering (blurring) when drawing an image or texture bigger as is is?
I read that I should use
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
but it has no effect.
Thanks,
Deborah
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