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oF For A Space Game?

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@toliaferrode wrote:

Hi,

So I've been using oF for a little while now, about 2 or 3 years now. Got one project going with it: a (so far) simple music visualizer, and it works great. I want to thank the communiy for such a great tool. Now I'm wondering about another project, which I would be no where near starting, but I'm wondering if it's possible with oF.

A science fiction space ship game.

I want to use oF for this for the following reasons: easy to get started with, Raspberry Pi support, easy to experiment with hardware (Arduino).

Conceptually I think about representing space ships with ofxAssimpModelLoader. With my current understanding ofMesh inherits from ofNode so I can rotate and translate models locally; is that correct? I'm also wondering if I can achieve graphics as good as Ogre3D.

Other issues I wonder about are collision detection (just simple so a collision will blow up the ship), and a skybox or some alternative method for displaying a 3D star field.

I'm relatively inexperienced with oF at this point, but I just wanted to know if it's possible before I start. Thanks in advance.

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