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Light in Camera Space vs. Global space

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@Caroline_Record wrote:

In the bottom of the doc for ofLight it says that you can choose whether to position your light relative to the camera position or globally independent of the camera position. I tried both and it seems that it is always positioned relative to the camera. How do I set up my light so it stays fixed even when I move the camera?

Both of these yield the same results:

    light.enable();
    cam.begin();
    ofPushMatrix();
    animals.at(animalPos).draw();
    ofPopMatrix();
     cam.end();
    light.disable();

And


        cam.begin();
       light.enable();
        ofPushMatrix();
        animals.at(animalPos).draw();
        ofPopMatrix();
        light.disable();
         cam.end();

I am displaying a textured model loaded using ofxAssimp, I am using a point light, and I am on 0.9.0

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