@nunos wrote:
If I have a very simple app like this:
void ofApp::setup(){} void ofApp::update(){} void ofApp::draw(){} void ofApp::mousePressed(ofMouseEventArgs &mouse) { cout << "mouse pressed" << endl; } void ofApp::mouseMoved(ofMouseEventArgs &mouse) {} void ofApp::mouseReleased(ofMouseEventArgs &mouse) {} void ofApp::mouseDragged(ofMouseEventArgs &mouse) {} void ofApp::keyPressed(int key){ cout << "key pressed" << endl; ofUnregisterMouseEvents(this); }
Even after pressing a key and seeing the
key pressed
message, I keep gettingmouse pressed
messages whenever I click the mouse. What am I missing here? Thanks!P.S: I would like to be able to do something like this, so that I could enable and disable the mouse events as I wish in a different app.
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