@nicolas wrote:
Hi all,
in the draw method of my class i have
ofPushMatrix(); glMultMatrixf(glMatrix); ofSetColor(color); getTextureReference().draw(0,0); ofPopMatrix();
with my glMatrix already loaded and the transformations are applying correctly.
But when I add to the main.cpp file
ofSetCurrentRenderer(ofGLProgrammableRenderer::TYPE);
the glMultMatrixf doesn't seem to work, even though the glMatrix is correct, and with the same values than when it's working correctly.
Any ideas what's going on?
Thanks!
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