@markwheeler wrote:
Hi,
I'm creating a simple frame buffer trail effect but I'm finding the alpha blending is not working how I would expect. Perhaps I'm misunderstanding how things are composited?
Here is a simplified example which draws a rect at startup, then draws black over it with low opacity every frame so it fades away. Except it doesn't fade all the way – it stops getting visibly darker and just stays there.
Can anyone explain what's going on?
Thx!
void ofApp::setup(){ // Create FBO everythingFbo.allocate( ofGetWindowWidth(), ofGetWindowHeight() ); // Draw a white rect on black in it everythingFbo.begin(); ofClear( 0 ); ofSetColor( 255 ); ofDrawRectangle( 100, 100, 200, 200 ); everythingFbo.end(); } void ofApp::update(){ // Nothing } void ofApp::draw(){ // Darken everything in the FBO a bit every frame everythingFbo.begin(); ofSetColor( 0, 2 ); ofDrawRectangle( 0, 0, everythingFbo.getWidth(), everythingFbo.getHeight() ); ofClearAlpha(); everythingFbo.end(); // Draw the FBO ofSetColor( 255 ); everythingFbo.draw( 0, 0 ); }
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