@drakko wrote:
Hi guys... In a project we are developing, we need to load a OBJ file that has multiple meshes, and we need to apply different processing based on mesh names.
When we load the file trough ofxAssimpLoader everything works great, except that the meshes names are reported as an empty string, so I am unable to identify the different meshes on load.
I also tried ofxObjLoader, that reports the mesh names properly, but I can't figure out how to load textures and materials, seems to return only the meshes. My objects can have different textures, so is not an option to load them separately.
Any suggestions of how to approach to this problem?
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