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Drawing skipping first few frames?

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@p1r4t3b0y wrote:

Hi everybody,

I’m confused by the behaviour of the following, rather simple script:

ofApp.h :

#pragma once

#include "ofMain.h"

class ofApp : public ofBaseApp{
    
	public:
		void setup();
		void update();
		void draw();

    int x,;
};

ofApp.cpp :

#include "ofApp.h"

//--------------------------------------------------------------
void ofApp::setup(){
    
    ofBackground(0);
    ofSetBackgroundAuto(false);

    x = 0;
}

//--------------------------------------------------------------
void ofApp::update(){

    x += 10;

}

//--------------------------------------------------------------
void ofApp::draw(){
    
    ofSetColor(255);
    ofDrawCircle(x, 10, 10);
     
}

Somehow it doesn’t seem to start drawing the first circle at (x: 10, y: 10), where it would touch the upper and right window border of the app?

My drawing coordinates seem to be on point! What am I missing here?

Thanks.

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