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How to make a class that samples incoming audio to be used as a synth voice later?

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@GusCarr wrote:

Hello everybody:
I am having trouble trying to build a class with which I could record a certain amount of an incoming stereo signal (a chunk several seconds long) and play it later at will. I intent to record a second chunk of audio while the first recorded is playing (better if is multiplaying) and switch the playing to it upon the recording of the second chunk has ended. Something like this has been done already beautifully by Katja Vetter for a couple of PureData externals (slicerec~ and sliceplay~). That code is written in C with all the PureData protocol intertwined and it’s beyond my current understanding.
I suspect that this has been implemented before and “lays dormant” in a beautiful add-on without an example. I’m currently trying to learn how to do it using the ofxPDSP add-on, which I find awesome.
Well, any guidance is welcome. Thank you very much in advance.

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