@bobby wrote:
Is there a way/class to set indices so that a random amount of vertices (position) generates a mesh?
I want to load a mesh with a random amount of vertices.
Now I’m looking for a way to add indices for each vertex en draw it with GL_TRIANGLES or GL_TRIANGLES_STRIP so a solid mesh is drawn.Is there an algoritm for this or a class ?
Posts: 1
Participants: 1