@juss wrote:
Hi!
I have learned meshes, textures and shaders by using ofSpherePrimitive. Now I would like to replace the sphere with my 3d model (ply file, uploaded with mesh.load).
This part of code confuses me:
float w = fbo2.getWidth(); // setting texture to match FBO2 size float h = fbo2.getHeight(); sphere.mapTexCoords(0, h, w, 0); // mesh.mapTexCoords(0, h, w, 0);
mapTexCoords does not work with mesh so I have been trying to find a way to replace it - without success so far. Any advice on this? Thanks a lot!
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