@vbourbeau wrote:
Hi,
I’m beginer in openGL so I try to use OpenFramework to help.
I want to do a Cubemap I try with ofxCubeMap and ofxSkyBox. It’s work with ofxSkyBox but form my project I need to make it work with opengl3.3+
I think the shader are not compatible. Is some one can help?Vertex
void main(void) { vec4 texcoord0 = gl_ModelViewMatrix * gl_Vertex; //texcoord = texcoord0.xyz; texcoord = normalize(gl_Vertex.xyz); gl_Position = ftransform(); }
Frag
uniform samplerCube EnvMap; varying vec3 texcoord; void main (void) { vec3 envColor = vec3 (textureCube(EnvMap, texcoord)); //vec3 envColor = vec3 (textureCube(EnvMap, gl_TexCoord[0])); gl_FragColor = vec4 (envColor, 1.0); }
thank you
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