@Julian_Puppo wrote:
So, im really looking for the equivalent of this processing code in openframeworks :
void setup() { size(600, 600, P2D); } void draw() { beginShape(); fill(255, 0, 0); vertex(0, 0); fill(0, 255, 0); vertex(width, 0); fill(0, 0, 255); vertex(width, height); fill(255, 255, 0); vertex(0, height); endShape(); }
As you can see processing lets me paint each vertex and calculates the degrade between vertexs.
i´ve tryed several codes in openframeworks using ofPolyline and ofPath but without succes. Is there any way to accoplish this using openframeworks?
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