@Maedd wrote:
Hey!
I am trying to implement the blur shader from the examples into my code.
The problem is, that I can only see the image [index] = 1. [index] = 0 doesnt show. I would like to see them both at the same time. Can it be that it somehow gets overwritten by index = 1? If I dont use the blur-shader, I see both images at the same time. Any suggestions?
Thank youvoid ofApp::draw(){ for(index = 0; index < 2; index++){ //here apparently only the index = 1 gets send to the BrightnessTreshold::draw() function, or maybe index = 0 gets visually overwritten by index = 1 ? bimg[index].draw(alpha[index], x[index], y[index], z[index], zoom[index], blur[index]); } } void BrightnessTreshold::draw(float alpha, float x, float y, float z, float zoom, float blur){ fboBlurOnePass.begin(); shaderBlurX.begin(); shaderBlurX.setUniform1f("blurAmnt", blur); //--------------------------------------------------------------------- // drawing the mesh, with a simple alphachannel - shader easyCam.setPosition(image.getWidth()/2, image.getHeight()/2, zoom); easyCam.begin(); ofPushMatrix(); ofTranslate(image.getWidth()/2, image.getHeight()/2); ofRotateXDeg(x); ofRotateZDeg(y); ofRotateYDeg(z); ofTranslate(-image.getWidth()/2, -image.getHeight()/2); shaderAlpha.begin(); shaderAlpha.setUniform1f("alpha", alpha); mesh.draw(); shaderAlpha.end(); ofPopMatrix(); easyCam.end(); //--------------------------------------------------------------------- shaderBlurX.end(); fboBlurOnePass.end(); fboBlurTwoPass.begin(); shaderBlurY.begin(); shaderBlurY.setUniform1f("blurAmnt", blur); fboBlurOnePass.draw(0, 0); shaderBlurY.end(); fboBlurTwoPass.end(); ofSetColor(ofColor::white); fboBlurTwoPass.draw(0,0, w, h); }
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