@pxt wrote:
Hello!
if i do this: i have control over the global Position of the object (using translate and rotate) and local position and local orientation using ofNode.ofPushMatrix(); ofTranslate(position); ofRotate(ang, vec.x, vec.y, vec.z); ofRotateX(angle.x); ofRotateY(angle.y); ofRotateZ(angle.z); primitive.setOrientation(localAngle); primitive.setPosition(localPosition); primitive.draw(); ofPopMatrix();
What i want now is to use ofNode also to change the globalPosition and globalOrientation…
So i do this:entityNode.setGlobalPosition(position); glm::vec3 rotationEuler = glm::vec3(ofDegToRad(angle.x), ofDegToRad(angle.y), ofDegToRad(angle.z)); //rotate 45 deg on x, then 90 on y angleQuat = glm::quat(rotationEuler); entityNode.setGlobalOrientation(angleQuat); // THIS IS not working (both transformation at the same time) entityNode.setOrientation(localAngle); entityNode.setPosition(localPosition);
and it works fine… but if i also want to change the local Position, the node only do the last transformation, so i cant change both transformations at the same time using ofNode. How can i fix it? i need to use ofNode because i need that information to fill a matrix. Thanks!
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