@C1harlieL wrote:
So I’m drawing an ofFbo to an ofMesh and the graphics i draw to mesh are distorted in the center when I move the vertices around. I’m using an easycam for debugging. Aiming for the graphics not to be distorted.
Setup code:
fbo.allocate(1920, 1080, GL_RGBA); fbo.begin(); fbo.end(); // plane.set(1920/2, 1080/2, 2, 2); // pMesh = plane.getMesh(); for(int i = 0; i < 4; i++){ pMesh.addVertex(sharedState->proPoints[i]); pMesh.addTexCoord(ofVec2f(sharedState->proPoints[i].x, sharedState->proPoints[i].y)); } pMesh.addTriangle(0, 1, 2); pMesh.addTriangle(3, 0, 2);
Draw code:
ofBackground(200, 100, 200); ofEnableDepthTest(); cam.begin(); ofPushMatrix(); ofRotateXDeg(-180); ofTranslate(-1920/2, -1080/2, 0); fbo.getTexture().bind(); pMesh.draw(); fbo.getTexture().unbind(); ofPopMatrix(); cam.end(); }
Update code:
Here i am updating the vertices with variables from a global shared pointer, as well as drawing the graphics in the ofFbo.fbo.begin(); ofClear(0,0,0); ofBackground(200); for(int i = 0; i < sharedState->num_colours; i++){ //sharedState->contourFinders[i].draw(); boundingRects = sharedState->contourFinders[i].getBoundingRects(); for(unsigned int j = 0; j < boundingRects.size(); j++){ cv::Point2f p_; p_ = sharedState->contourFinders[i].getCenter(j); ofSetColor(255,100,255); //ofDrawCircle(p_.x, p_.y, 10, 10); ofDrawCircle(ofMap(p_.x,0, 640, 0, 1920),ofMap(p_.y, 0, 480, 0, 1080), 10, 10); } } ofDrawCircle(mouseX, mouseY, 50); fbo.end(); for(int i = 0; i < 4; i++){ pMesh.setVertex(i, sharedState->proPoints[i]); }
In the picture there is an ofDrawCircle being drawn in the ofFbo being drawn to the mesh.
Thanks
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