@univate wrote:
Hi i want to draw a brush fbo inside another fbo.
This is working fine with push matrix and translate. But as soon i add ofRotateDeg to it i get a pixel outline on my brush fbo. See on the images.
Without rotation it looks fine.
But when i add rotation it looks like this.
I tried blend modes and disable depth test but always the same result.
If i draw directly the circles inside the framebuffer it works also.
Any ideas?
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