@globularcluster wrote:
Hi!
I'm trying to make a menu with buttons using the ofxMSAInteractiveObject addon, and the buttons using images that will be inside a folder. I'm using a vector, since the number of buttons will be according to the number of images that are in the folder. I created a new class extented ofxInteractiveObject:
class Botao : public ofxMSAInteractiveObject { public: ofBaseDraws *content; Botao() { content = NULL; } void draw() { if(content) { width = content->getWidth(); height = content->getHeight(); content->draw(x, y, width, height); } void onPress(int x, int y, int button){ cout << "click!" << endl; } };In ofApp.h:
class ofApp : public ofBaseApp { ... vector<ofxInteractiveObject> objVector; vector<ofImage> imagensVector; }In ofApp.cpp:
void ofApp::setup() { ofDirectory dir("images/"); dir.listDir(); for (unsigned int i = 0; i < dir.size(); i++) { ofImage img; img.load(dir.getPath(i)); imagensVector.push_back(img); } for (int i = 0; i < imagensVector.size(); i++){ Botao botao; botao.content = &imagensVector[i]; botao.setPosition( (i*70)+40, 100 ); botao.setSize(50, 40); botao.enableMouseEvents(); objVector.push_back(botao); } }But this does not work! Why? If I declare a single Botao, he draws and events works like a charm.
Is there a better way to do this? Thanks in advance.obs: I using
vector<ofImage>because I will need them later.
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