@pxt wrote:
Hello!
Im trying to get with a blend that invert the colors of two shapes. For ex: a black circle overlaps a black circle = a white circle.
What do you think i can do?Probably in a shader iwould do something like:
vec3(1.0)-(color1.xyz+color2.xyz)
but i want to do that kind of blend with two circles (or multiples but in one single texture)
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