@a__ wrote:
I’m trying to draw empty circles with strokes thicker than 1px. Using ofPolyline but it’s rendering with these weird little divots in its 4 “corners”:
ofPoint pos = ofPoint(100, 100); int rad = 40; ofSetColor(255, 0, 0); ofNoFill(); ofSetLineWidth(5); ofPolyline circle; circle.arc(pos, rad, rad, 0, 360, 360); circle.close(); circle.draw();
If I increase the stroke width and give it some transparency you can see it’s sort of flipping over itself or rendering in 2 pieces:
What’s causing this? How can I draw a simple circle with >1 stroke width with reasonable code complexity?
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