@edapx wrote:
I am working on an application that has quite a lot of textures. Since a while I am receiving the error:
[ error ] ofTexture: getTextureData(): texture has not been allocated
that could happen in a lot of places.Is there a way to get some information more about where this is happening?
I have tried to use
ofSetLogLevel(OF_LOG_VERBOSE)
but without any success.
Posts: 1
Participants: 1