@Alex2 wrote:
Hey guys ! I’m kinda new to openFrameworks and I’m trying to play around ! I stumbled on this addon : https://github.com/kashimAstro/ofxShaderSelect . It’s working perfectly with an openGL version of 2.1 but when I modify the GLVersion to 3.3 nothing appears !
Here’s the draw function :
void ofApp::draw()
{
ofBackgroundGradient(ofColor(200), ofColor(0, 0, 65));cam.begin(); ofEnableDepthTest(); pass.begin(); ofMatrix4x4 camdist; camdist.preMultTranslate(ofVec3f(0, 0, 600)); if (!stopRotate) camdist.preMultRotate(ofQuaternion(ofGetElapsedTimeMillis()*0.065, ofVec3f(0, 0, 1))); pass.setUniformMatrix4f("Modelview", cam.getModelViewMatrix()*(glm::mat4)camdist); pass.setUniformMatrix4f("Projection", cam.getProjectionMatrix()); pass.setUniformMatrix3f("NormalMatrix", shader.mat4ToMat3(ofGetCurrentNormalMatrix())); pass.setUniform1f("TessLevelInner", levelInner); pass.setUniform1f("TessLevelOuter", levelOuter); pass.setUniform3f("LightPosition", lightpos->x, lightpos->y, lightpos->z); pass.setUniform3f("DiffuseMaterial", diffMat->x, diffMat->y, diffMat->z); pass.setUniform3f("AmbientMaterial", ambMat->x, ambMat->y, ambMat->z); vbo.drawElements(GL_PATCHES, vbo.getNumVertices()*vbo.getNumVertices()); pass.end(); ofDisableDepthTest(); cam.end(); gui.draw(); }
Is it possible that vbo.drawElements doesn’t work with a version of openGL 3.1 and higher ?
Anyway, thank you for your time !
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