@JoseMan wrote:
Hello,
I know this is a very simple question but I didn’t found an answer.
I just want to get a deep texure of a rendered scene which is rendered in a FBO.
I know there is the getDepthTexture function, but when I use this i get this error:[ error ] ofFbo: getDepthTexture(): frame buffer object 1 not allocated with depthStencilAsTexture
I just want the deepBuffer as a grey texture and I want them to draw.
What am I doing wrong?Chears
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