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getPointAtIndexInterpolated float value

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@matttang7 wrote:

I am using getPointAtIndexInterpolated to draw a circle moving in a path. I created the polyline like this
ofPolyline poly;
ofPoint p1(400, 400);
ofPoint p2(500, 300);
ofPoint p3(600, 600);
poly.quadBezierTo(p1,p2,p3);
What would be the float value to get the start and end of my line?

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