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ofNode - Strange Crash Problem

@Wenzy90 wrote:

I made a very simple class to test ofNode.But i met a strange crash problem~


class MyNodeClass{
public:
ofNode nodeA,nodeB;

MyNodeClass(){
    nodeA.setPosition(ofVec3f(0,0,0));
    nodeB.setPosition(ofVec3f(0,100,0));
    nodeB.setParent(nodeA);
}

void draw(){
    nodeA.draw();
    nodeB.draw();
}
};


 // in ofApp:--------------------------------------------------------------
    void ofApp::setup(){

  }

 //--------------------------------------------------------------
  void ofApp::update(){

}

//--------------------------------------------------------------
   void ofApp::draw(){
       ofBackground(0);
       cam.begin();
      myNode.draw();
       cam.end();
    }

   //--------------------------------------------------------------
   void ofApp::keyPressed(int key){
      myNode = MyNodeClass();
   }

When i run the program.Everything is fine until i pressed the keyboard.

It shows the problem in “children”. Did i missed something?

Environment:Xcode9 - OF0.98 - macOs Mojave

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