@skrowemarF wrote:
Hello, thanks in advance. I’m really stuck on a solution. I need to insure the circle I ahve created leaves a fading trail. All of the solution I have seen seem more advance that the solution I should be aiming for which is a combination of turning off ofSetBackGroundAuto and somehow overlaying the canvas to insure the circle fades whilst it moves across the canvas using the mouse coords.
void ofApp::setup(){
ofSetBackgroundAuto(false); ofBackground(0);
}
void ofApp::draw(){
ofSetColor(255); ofDrawCircle(mouseX, mouseY, 70); ofSetColor(255, 0, 0); ofDrawCircle(mouseX, mouseY, 50); ofBackground(255, 200);
}
Any solutions appreciated.
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