@pandereto wrote:
Hi
Its possible to use in the same shader square and non square textures?
Also if i want to use the two i need to have two different texture coordinates (one for square and another one from non square)
So for example, can i do this¿?
in vertex:
varying vec4 texcoord; uniform sampler2DRect myNonSquareText; texcoord = gl_ModelViewProjectionMatrix * gl_Vertex;
in frag:
uniform sampler2DRect myNonSquareText; gl_FragColor = texture2DRect(myNonSquareText, texcoord);
Im asking because i might be doing something wrong because i don't get the color only black, and i don't get any warning on the console.... So im a bit lost
Thanksss
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