@Nedelstein wrote:
I am building a small “tornado” using a bunch of circle objects called from the same class. I am trying to lerp them towards my mouse position, but can’t seem to. Instead, my lerp is using the mouseX and mouseY values to change the rotation radius.
I want to have it seem realistic so that the smaller (bottom) circles lerp faster towards the mouse position than the larger circles on top. It seems like a simple lerp equation, but I am stuck. Any help would be appreciated!
Code: https://github.com/Nedelstein/edeln591_dtOF_2018/tree/master/w05_h01_actNatural
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Participants: 3