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ofSignedNoise output as soundstream?

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@rak_multi wrote:

I am trying to use the ofNoise functions as a generator for sound to put it in the soundstream.
Based on the outputsound example i adjusted the sine generation a bit like following:

phaseAdder = 0.1;
        for (int i = 0; i < bufferSize; i++){
            phase += phaseAdder;
            //float sample = sin(phase);
            lAudio[i] = output[i*nChannels    ] = ofSignedNoise(phase) * volume * leftScale;
            rAudio[i] = output[i*nChannels + 1] = ofSignedNoise(phase) * volume * rightScale;
        }

This somehow works, but i get strange sounds out of it. not what i expected. how would you do this? What i want to do is later scale the noise frome white noise to a more low frequency wobble.

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