@Julian_Puppo wrote:
So, i´ve been trying to accoplish this effect:
That´s is basically: knowing the angles of rotation in X,Y and Z of one joint.
I have a kinect 2.
The only addon that i´ve found that work with the kinect 2 in openframeworks is : https://github.com/elliotwoods/ofxKinectForWindows2
done by @elliotwoods .Now the addon has two functions for knowing the rotation ( i think that is what these functions are for but don´t really know for certain) wich are :
GetOrientation() wich returns a Quarternion and getRawJointOrientation() wich returns a _JointOrientation type.
then.
When I acces to the X,Y and Z of these objects i get data i don´t understand, numbers that goes from -0.1 to 0.1. Tryed to map each number to -180,180 wich are the degrees that are posible to map with, but the data is still not clear, The number do now work as espected.
-Is something that im missing in the way that im using those functions?
-Is there any easy way to make this effect?
-Does someone done something familiar?Any kind of help is greatly apreciatted.
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