@lethalrush wrote:
I’ve been using a Mac Mini to play with an app that draws 20k small circles.
I decided to try to set up my project on my Windows machine because I have a GTX1070 card in it, and I figured the output performance should be significantly faster than my Mac’s.
It isn’t.
Is my code not using my Windows PC’s GPU? What can I do to improve the performance?
(I’m not using shaders nor FBOs. (I am extremely inexperienced with both at the moment))
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