@Cyril wrote:
Hi !
I'm trying to use a physic world which contains objects (ofMesh plane mapped with an image).
I'm adding velocity and force to the object, but my objects are going through bounds.Here is a video :
VideoDoes anyone had the same issue and know how to solve it ?
My code is based on OfxBullet-CustomShape example, I just used ofxBulletSoftTriMesh instead of ofxBulletCustomShape, but I can post the project (Xcode), if anyone want to test it.Thanks !
Cyril
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