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EXC_BAD_ACCESS in ofTessellation

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@I_am_Alex wrote:

Ported a processing sketch to oF (sooo easy), really happy with the results and performance. Love it!

I do however run into this problem where my sketch crashes at ofTessellator::performTessellation xcode tells me.

The comments suggest that this is related to the transformation of ofPolylines into ofMeshes in order to be displayed more efficently using OpenGL. I don’t use this function directly, all my sketch does is using ofPushMatrix, ofPopMatrix, ofTranslate, ofRotate and ofDrawRectRounded. I have a class that is instantiated many many times and stored in an array, updated and drawn just like the oF examples suggested.

Any idea why this happens and how it can be avoided?

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