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Oculus VR with Shader Art and OFX

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@iridule wrote:

Hey there,

I have been creating a series of shader art pieces and would like to explore the possibility of texturing the inside of a sphere - then presenting it in the Oculus Rift.

I wanted to ask if anyone has been able to get a presentable VR setup with openframeworks, that just involves head tracking, I am not too worried about the controllers. I will be doing this on windows.

How feasible is this for someone who has been using openframeworks for about 5 months? I could use unity but where's the flexibility in that :stuck_out_tongue: PLUS openFrameworks is beautifully familiar enviroment :slight_smile:

Thanks all

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