@k2msmith wrote:
Hello--- I have some heavy martian terrain geometry that I would like to bring into OF from Houdini (or Maya). I can export to Alembic, FBX, OBJ and others from the modeler.
What is the best way to import this data into an OF program ? I would also like to assign basic shaders to the geometry which will have materials assignments, normals etc. Set up some basic openGL lighting. etc.
Once inside OF, I would like my program to be able access basic mesh operations to select vertices, polygons etc.
I see there is an FBX add-on. I am not sure that is still maintained. There is also the ofxAssimpModelLoader. Before I run down a fox hole, wanted to get some opinions on best workflow.
Thanks in advance,
k2m
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