@Philippe_Charest wrote:
When drawing with a custom shader everything drawn in the shader is half scale... or drawing outside the shader everything id double scale....
If I call th of drawing function between shader calls the scale is what is expected!
cam.begin(); myCube.draw(); //This calls a custom shader and draws instanced cubes ofSetColor(255, 0, 0); ofDrawLine(0, 0, 0, myCube.ledSpacing * 15, 0, 0); ofSetColor(0, 255, 0); ofDrawLine(0, 0, 0, 0, myCube.ledSpacing, 0); ofSetColor(0, 0, 255); ofDrawLine(0, 0, 0, 0, 0, myCube.ledSpacing); ofDrawArrow(ofVec3f(0, 0, 0), ofVec3f(0, 0, myCube.ledSpacing), 3); cam.end();
In the screen grad the redline is suppose to be the same width as the cube....
file:///home/phil/Desktop/Screenshot%20from%202017-09-15%2021-54-23.png
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