@macusual wrote:
I cannot seem to make smoothing for points activate. In the documentation it says that ofEnableSmoothing only works for lines, so I thought I'd just insert the openGL by hand:
glEnable(GL_POINT_SMOOTH); glPointSize(5.0); ofEnableBlendingMode(OF_BLENDMODE_ALPHA); mesh.setMode(OF_PRIMITIVE_POINTS); //add vertices... mesh.draw();
None of this works. Why isn't smoothing for points implemented in some openFrameworks method? Shouldn't be too difficult to implement, no?
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