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ofCamera orientation [solved]

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@jag wrote:

Hi there, I want to set an ofCamera to be oriented orthogonally with the Y axis of a sphere the camera travels with. I have the camera "stuck" on the top of one sphere (mesh) while it rotates around an inner sphere:

I can't get the camera to pitch properly (left/right and up/down) so it looks like the player is walking on the sphere, like a planet. Does anyone know how I would set the orientation to make that happen?

Thanks!

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