@Kevin97 wrote:
Hi there,
How can I pass 2D array or 1D array as parameters to shader?
I want to know if I could use UBO or texture to do this.
And, how can declare these stuff in fragment shader?I have search a lot of resources but nothing, hope someone can help me.
Thanks a lot.
ex:
float *p = new float[arraysize];
or
int p1[][];
int p2[];
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