@BentleyJobs wrote:
I'm designing a visulizer for my offline renderer, but I use left-handed coordinate in it.
At first I find a function named setCoordHandedness(). But the renderer didn't implement it.
ofSetCoordHandedness(OF_LEFT_HANDED);
Then I tried to set the camera's vFlip, but the result seems weird.
cam.setFVlip(true);
Is there a common way to change right-handed coordinate to left-handed,to use a user-defined vertex shader maybe?
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