@Sam_McElhinney_io wrote:
Hello All,
Can anyone give me some tips on how to tesselate randomly generated points into an ofMesh?
I understand the principles of indices and winding, but if there isn't an underlying grid/image that the points are generated from, are there any examples of would you go about this? i.e. to produce a reasonably coherent mesh from a cloud of points?
The closest I can find on the forum is here but it isn't the same thing.
S
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